I was a key contributor on the Microsoft Devices Team who delivered two versions of the Microsoft Band health & fitness device which included the Microsoft Health mobile app. The roots of this product go back to product concepts our team were exploring years earlier. This team, in Microsoft Research, created and tested a variety of wearable technologies. Through extensive research and Design Thinking cycles, we validated a product opportunity—help busy office workers improve their physical and mental health by wearing sensor-filled arm band and participating in a health and wellness plan.
The product would use a variety of sensors to help people measure, track and optomize their day:
Environment—Location and conditions around you.
Movement—To try to understand your activity.
Health metrics—To try to understand your physical state (health, stress, etc).
After wearing the device for several days, we'd have the data we'd need to provide health insights to the wearer
and provide timely recommenations for improving their general health and wellness. These recommendations
would include:
Stress reduction tips
Activity reminders
Advice to get better sleep
Weight loss advice and assistance
UV/sun exposure warnings
Market
At the time, customer research led us to the hypothesis that a significant group of customers would be interested in buying a wearable sensor and app experience if it significantly improved their overall health and wellness. They were searching for something between a smart watch and a simple single purpose step tracking device. Since there were limited devices of this type available, we had to do extensive foundational research on this form factor and potential customer expectations.
Customer
After considering a huge variety of customer segments who might benefit from awearable device, we determined the busy 'information worker' was the best fit for our technology. To further segment the audience, we identified a persona/customer segment we called: The Professional Quantified Self:
A busy professional or information worker
Technical in nature
Relatively high income
Interested in the latest gadgets
An early adopter of technology
An active smartphone user
Project goals
Our leadership set goals to bring to the US market a wearable device paired with a wellness program. Some constraints and requirements were:
Validate that the device and experience meet the needs of our target audience measured in customer satisfaction metrics and user interviews
Device needs to be under $300 suggested retail
Pair with iPhone/Android/Windows Phone apps
Integrate with the Microsoft health platform (HIPAA compliant) to store and interpret the data
Open architecture for adding capabilities like new exercises
Standard safety, compliance and brand standards apply
My role
For the Microsoft Band I was the lead hardware interaction designer. This meant I was ultimately responsible for these designs:
Settings design on device and mobile app—I was responsible for delivering the device settings and customization workflow. This covered the entire product lifecyle form collaborating with engineering and product teams in creating requirements, to creating finished UI designs and validating usability with user testing of both the device and the mobile app.
Display, touchscreen and button design—Wrist worn touch screens weren't widely used at the time. Designing a device with extensive touchscreen interaction was very challenging. The ergonomics of watch buttons were also a very interesting problem. Notice we chose to use the thumb as the primary finger for button presses. This was a surprise to many, but it tested really well.
Power/battery requirements & power management— What were customer expectations related to charging? How long would they expect their smart watch battery to last? One day? Two? A week? We had to find out.
Sensor configurations and machine learning algorithms—We worked extensively with a huge team of specialists including data scientists, embedded software developers, electrical engineers, medical, fitness and diet experts, just to mention a few. These different perspectives were critical to determining what sensors we could include and what value they might offer the customer. This was definitely not a trivial task. Our band ended up with eleven sensors: Optical heart rate sensor, 3-axis accelerometer, gyrometer, GPS, Ambient light sensor, Skin temperature sensor, UV sensor, Capacitive sensor, Galvanic skin response, Microphone, and a Barometer.
Haptic hardware and experience model—It may seem simple, but we required a robust framework and system for notifications including haptic vibrations. And that's just to make the thing buzz. It required extensive design work to create a haptic language for communicating a variety of messages. Each needed to work on the wrist, fulfill its communication goal AND be pleasant and differentiated—never annoying or getting in the way. It ended up being a bit like sound design, but the range of notes was really limited. Needless to say, a very interesting design challenge. Plus, our haptic experience was often highlighted in product reviews. All that attention to detail paid off in this case.
Out-of-box experience—I loved collaborating with the Microsoft structural packaging team. It's no joke designing the experience for unboxing and communicating all the necessary information to make complex setup easy.
Setup, pairing and firmware updates—Take the previous point and multiply it by 10 if your thing has a battery and you have to pair anything to anything else.
Safety and compliance—Obviouly, safety is critical. What's not obvious is how many ways a large company might be sued.
The Result
Microsoft Band Health and fitness device
Experience powered by machine learning
Device interface and interaction design
Settings UI
Microsoft Health App
Outcomes
Product reviews
There were many fans of the Microsoft Band and product reviews were genarally positive. However,
there was consitent negative feedback related to the fit of the device. Having batteries and
sensors integrated into the band turned out to be unpopular because the fit and comfort were
compromized.
Customer satisfaction
For the core audience we designed for, we had quite a bit of success. Admittedly, this is a
relatively small crowd by Microsoft standards, but we were very happy for the positive response.
This was proven in customer interviews, surveys and by tracking several customer satisfaction
metrics. And, although the MS Band wasn't a huge seller, we met most of our team goals. The fans
of the band tended to be users of Microsoft products across the board, who were interested in
the latest gadgets and technologies.
What we learned
In retrospect, I feel like Microsoft Band was a solid product that had a short product life
primarily for three reasons:
Wrong brand for a wearable device—For someone to actually wear a product, its branding is critical. I believe Apple has this place in our current market, but Microsoft frankly doesn't. Apple owned the watch space and competition would be tough.
Fit is critical—Unfortunately, the band was rigid and a bit uncomfortable. If people don't wear it, it doesn't matter how smart and capable it is. After shipping version one, the data was clear—the most important ingredient to success of the product was fit.
By the second version we were getting much better fit feedback, but we didn’t quite get to “comfortable”.
Microsoft's priorities shifted—Band was born in an era of more, more, more at Microsoft. The company was engaged in a device arms race. The main question, who'll define the next big wave of technology? Since then, we've all realized that customers really don't want more technology...they want less (but better, smarter) technology. In recent years, most technology companies have shifted to solve for this reality.